Monday 23 May 2011

Adjust

The biggest part of a capsuleer's job is outside of their conscious control.

The human brain is an enormously complicated processor that handles certain types of information with an efficiency and speed that not even the very best quantum computer chips can achieve.

The process is known as "intuition", but what the human brain really is best at is Adjusting.

Throw a ball. Aim to hit a point. The hand moves, adding kinetic energy, fine-tuning a vector in three-dimensional space, adds spin, compensates for wind. Adjusts.

Catch a ball. Calculate trajectory and velocity. Move hand. Time the closing of the fingers, the relaxation of the muscles to rob the ball of kinetic energy. Compensate for relative motion of the thrower and the catcher. Adjust.

Balance on a beam. Predict shifts in weight before they've even properly begun. Clamp down on vibrations which threaten to build up to the tipping point. Adjust.

Fire a gun. Calculate target's motion, lead them. Compensate for wind, intervening cover, confusing intervening motion. Adjust to hit the centre of mass. Adjust grip strength to compensate for recoil. Adjust aim for the next shot. Adjust

Refine this process a thousand times over. Feed information to the brain. Watch as it makes snap decisions, without any conscious intervention. Watch it decide how things will be or should be as opposed to how they are, adjusts starting conditions accordingly, produces an output.

Feed this output back into sensors and computers capable of a billion times more precision. Analyse. Send back to the brain, which adjusts.

Fire a ship's railgun. Megajoules of power are summoned, meters of gun barrel swung to roughly the right angle. Targeting data is input, refined, adjusted. Smaller, more precise servos in the gun mount fine-tune the angle. Return, refine, adjust.

Microscopic changes to the intensity of the magnetic field in the barrel fine-tune the round's initial trajectory by milliseconds of arc.

Return. Refine. Adjust.

Nanovolts are robbed from one circuit, applied to another. Tracking computer predicts >99% probability that the round will no longer intersect the target's current trajectory.

Return.

Adjust.

Fire.

Target velocity - 3,112.1617m/s. Target distance - 18,004.91415 meters. Target trajectory a complicated relative motion vector in three dimensions.

Tracking computer evaluation: <0.01% probability of hit.

The round has left the breech, 25% of the way along the firing coil, gaining kinetic energy.

Adjust.

50%.

Adjust.

75%.

Adjust.

Adjust.

Round leaves the barrel with a muzzle velocity of 0.11C.

Tracking computer evaluation: 3.07% probability of hit.

The target adjusts speed by 0.0022 m/s, adjusts vector by X<+0.001 radians, Y -0.362 radians, Z by -1.18 radians.

Energy flare. Tracking computer retroactive evaluation – >99% probability target hit.

Gravimetric tactical sensor return. Evaluation: Target well hit. Hull breached.

Radiation flare. Target warp drive loses power.

Target warp bubble implodes. Target destroyed.

New target command accepted. Aiming.

Calculating preliminary firing solution.

Return.

Refine.

Adjust.

Adjust.

Adjust.

Fire.  

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